# Atributos & Status

* Arkaik trabalha com o <mark style="color:red;">**sistema de distribuição de status.**</mark>
* A cada nível que você passa você recebe alguns pontos para distribuir
* Cada ponto alocado na lista de atributos garante a você alguns bonus.

<figure><img src="https://374823256-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FulCJpraFdDcxhS0sdugO%2Fuploads%2FVQNTWzSKFLlCm50lfF94%2F44111.png?alt=media&#x26;token=4a2e5993-dcc7-467a-a580-1caf11da01a9" alt="" width="223"><figcaption><p><mark style="color:red;"><strong>ALT+E (Atributos)</strong></mark></p></figcaption></figure>

## Lista de Atributos

* Para navegar na lista, basta seguir o exemplo do "<mark style="color:red;">**GIF abaixo**</mark>"

<figure><img src="https://374823256-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FulCJpraFdDcxhS0sdugO%2Fuploads%2FOhJ1KRWc0VR8DLiDkMkE%2F4441111.gif?alt=media&#x26;token=7d0d94c2-72b8-4a62-882b-ac6c02cb3239" alt=""><figcaption><p><mark style="color:red;"><strong>Exemplo de Navegação</strong></mark></p></figcaption></figure>

{% tabs %}
{% tab title="FOR" %}

* Cada ponto <mark style="color:red;">**1**</mark> em "<mark style="color:red;">**FOR**</mark>" garante alguns bonus a você.

<table><thead><tr><th width="512">Descrição</th><th>Bonus</th></tr></thead><tbody><tr><td>Ataque Físico</td><td><mark style="color:red;"><strong>+1</strong></mark></td></tr><tr><td>Aumento do dano da arma <mark style="color:red;"><strong>(Curta Distancia)</strong></mark></td><td><mark style="color:red;"><strong>0.5%</strong></mark></td></tr><tr><td>ada <mark style="color:red;"><strong>5</strong></mark> pontos em <mark style="color:red;"><strong>FOR</strong></mark> aumenta o <mark style="color:red;"><strong>(Ataque a Longa Distância)</strong></mark></td><td><mark style="color:red;"><strong>+1</strong></mark></td></tr><tr><td>Capacidade de Carga <mark style="color:red;"><strong>(PESO)</strong></mark></td><td><mark style="color:red;"><strong>+30</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="AGI" %}

* Cada ponto <mark style="color:orange;">1</mark> em "<mark style="color:orange;">**AGI**</mark>" garante alguns bonus a você.

<table><thead><tr><th width="546">Descrição</th><th>Bonus</th></tr></thead><tbody><tr><td>Esquiva</td><td><mark style="color:orange;"><strong>+1</strong></mark></td></tr><tr><td>Aumento na velocidade de Ataque</td><td><mark style="color:orange;"><strong>(Sem Formula)</strong></mark></td></tr><tr><td>Resistência a <mark style="color:orange;"><strong>(Sangramento e Sono)</strong></mark></td><td><mark style="color:orange;"><strong>+1%</strong></mark></td></tr><tr><td>Cada <mark style="color:orange;"><strong>5</strong></mark> pontos em <mark style="color:orange;"><strong>AGI</strong></mark> aumenta a "<mark style="color:orange;"><strong>Defesa Física</strong></mark>"</td><td><mark style="color:orange;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="VIT" %}

* Cada ponto <mark style="color:green;">1</mark> em "<mark style="color:green;">**VIT**</mark>" garante alguns bonus a você.

<table><thead><tr><th width="544">Descrição</th><th>Bonus</th></tr></thead><tbody><tr><td>HP Máximo</td><td><mark style="color:green;"><strong>+1%</strong></mark></td></tr><tr><td>Aumento no efeito de cura por <mark style="color:green;"><strong>(Consumiveis / HP)</strong></mark></td><td><mark style="color:green;">+<strong>2%</strong></mark></td></tr><tr><td>Resistência a <mark style="color:green;"><strong>envenenamento e (Mortal)</strong></mark>, e a <mark style="color:green;"><strong>redução do efeito</strong></mark>.</td><td><mark style="color:green;"><strong>+1%</strong></mark></td></tr><tr><td>Reduz a chance de <mark style="color:green;"><strong>(Incêndio,Hipotermia,Cristalização)</strong></mark> e <mark style="color:green;"><strong>duração</strong></mark>.</td><td><mark style="color:green;"><strong>+1% e 0,1s</strong></mark></td></tr><tr><td>Cada <mark style="color:green;"><strong>2</strong></mark> Pontos em <mark style="color:green;"><strong>VIT</strong></mark> aumenta a "<mark style="color:green;"><strong>Defesa Física</strong></mark>".</td><td><mark style="color:green;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:green;"><strong>5</strong></mark> Pontos em <mark style="color:green;"><strong>VIT</strong></mark> aumenta a "<mark style="color:green;"><strong>Defesa Mágica</strong></mark>".</td><td><mark style="color:green;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="INT" %}

* Cada ponto <mark style="color:blue;">1</mark> em "<mark style="color:blue;">**INT**</mark>" garante alguns bonus a você.

<table><thead><tr><th width="546">Descrição</th><th>Bonus</th></tr></thead><tbody><tr><td>Ataque Mágico Base</td><td><mark style="color:blue;"><strong>+1,5</strong></mark></td></tr><tr><td>SP Máximo</td><td><mark style="color:blue;"><strong>+1%</strong></mark></td></tr><tr><td>Aumento no efeito de cura por <mark style="color:blue;"><strong>(Consumiveis / SP)</strong></mark></td><td><mark style="color:blue;"><strong>+1%</strong></mark></td></tr><tr><td>Resistência a <mark style="color:blue;"><strong>(Sono e Sono Profundo)</strong></mark></td><td><mark style="color:blue;"><strong>+1%</strong></mark></td></tr><tr><td>Reduz levemente o tempo de conjuração variável</td><td><mark style="color:blue;"><strong>(Sem Formula)</strong></mark></td></tr><tr><td>Cada <mark style="color:blue;"><strong>2</strong></mark> pontos em <mark style="color:blue;"><strong>INT</strong></mark> aumenta a <mark style="color:blue;"><strong>(Defesa Mágica)</strong></mark></td><td><mark style="color:blue;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:blue;"><strong>2</strong></mark> pontos em <mark style="color:blue;"><strong>INT</strong></mark> aumenta a <mark style="color:blue;"><strong>(Recuperação Natural de SP)</strong></mark></td><td><mark style="color:blue;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="DES" %}

* Cada ponto <mark style="color:purple;">1</mark> em "<mark style="color:purple;">**DES**</mark>" garante alguns bonus a você.

<table><thead><tr><th width="546">Descrição</th><th>Bonus</th></tr></thead><tbody><tr><td>Precisão</td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Aumenta o ataque físico com armas de longa distância</td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Reduz o tempo de conjuração variável</td><td><mark style="color:purple;"><strong>(Sem Formula)</strong></mark></td></tr><tr><td>Aumenta a velocidade de ataque.</td><td><mark style="color:purple;"><strong>(Sem Formula)</strong></mark></td></tr><tr><td>Cada <mark style="color:purple;"><strong>5</strong></mark> pontos em <mark style="color:purple;"><strong>DES</strong></mark> aumenta o <mark style="color:purple;"><strong>(Ataque a Curta Distância)</strong></mark></td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:purple;"><strong>5</strong></mark> pontos em <mark style="color:purple;"><strong>DES</strong></mark> aumenta o <mark style="color:purple;"><strong>(Ataque Mágico)</strong></mark></td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:purple;"><strong>5</strong></mark> pontos em <mark style="color:purple;"><strong>DES</strong></mark> aumenta a <mark style="color:purple;"><strong>(Defesa Mágica)</strong></mark></td><td><mark style="color:purple;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}

{% tab title="SOR" %}

* Cada ponto <mark style="color:yellow;">1</mark> em "<mark style="color:yellow;">**SOR**</mark>" garante alguns bonus a você.

<table><thead><tr><th width="546">Descrição</th><th>Bonus</th></tr></thead><tbody><tr><td>Ataque Crítico</td><td><mark style="color:yellow;"><strong>+0.3</strong></mark></td></tr><tr><td>Resistência a <mark style="color:yellow;"><strong>(Coma e Maldição)</strong></mark></td><td><mark style="color:yellow;"><strong>+1%</strong></mark></td></tr><tr><td>Cada <mark style="color:yellow;"><strong>3</strong></mark> pontos em <mark style="color:yellow;"><strong>SOR</strong></mark> aumenta o <mark style="color:yellow;"><strong>(Ataque Físico)</strong></mark></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:yellow;"><strong>3</strong></mark> pontos em <mark style="color:yellow;"><strong>SOR</strong></mark> aumenta o <mark style="color:yellow;"><strong>(Ataque Mágico)</strong></mark></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:yellow;"><strong>3</strong></mark> pontos em <mark style="color:yellow;"><strong>SOR</strong></mark> aumenta a <mark style="color:yellow;"><strong>(Precisão)</strong></mark></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:yellow;"><strong>5</strong></mark> pontos em <mark style="color:yellow;"><strong>SOR</strong></mark> aumenta a <mark style="color:yellow;"><strong>(Esquiva)</strong></mark></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr><tr><td>Cada <mark style="color:yellow;"><strong>5</strong></mark> pontos em <mark style="color:yellow;"><strong>SOR</strong></mark> aumenta a <mark style="color:yellow;"><strong>(Resistência a Ataque Crítico)</strong></mark></td><td><mark style="color:yellow;"><strong>+1%</strong></mark></td></tr><tr><td>Cada <mark style="color:yellow;"><strong>10</strong></mark> pontos em <mark style="color:yellow;"><strong>SOR</strong></mark> aumenta a <mark style="color:yellow;"><strong>(Esquiva Perfeita)</strong></mark></td><td><mark style="color:yellow;"><strong>+1</strong></mark></td></tr></tbody></table>
{% endtab %}
{% endtabs %}
