[Mage]
Mages use staves to amplify their arcane powers, which, combined with their extensive knowledge of the world's elemental forces, allow them to unleash devastating destruction.

They cannot wear heavy armor, so they always apply well-crafted strategies and quick reactions in battle to maximize the weaknesses of their opponents.
Upon reaching class level 40, they can evolve into Wizards or Sages.
Skills

Mana Flow
While stationary, regenerates SP every 10 seconds. The regeneration rate increases according to the user's SP. Also enhances the effectiveness of SP healing items.

Revealing Flame
Detects hidden opponents in a 7x7 cell area around the character. Does not reveal opponents using Hiding.

Spiritual Attack
Hits the target and nearby opponents, causing magical damage of (SkillLevel*10+70)% with the Ghost property.

Magic Shield
Summons (SkillLevel) ancestral spirits to deal 100% magic damage of the Ghost property. Against undead enemies, it deals an additional (SkillLevel*5)% damage.

Ancestral Spirits
Summons (SkillLevel) ancestral spirits to deal 100% magic damage of the Ghost property. Against undead enemies, it deals an additional (SkillLevel*5)% damage.

Ice Spears
Attacks an opponent with (1*SkillLevel) ice spears falling from the sky, dealing 100% magic damage per spear.

Freezing Barrage
Fires ice at the target, dealing magical damage of (SkillLevel*10+100)% with the Water property and (SkillLevel*3+35)% chance of inflicting Freeze.

Petrify
At the cost of one Red Gemstone, invokes a spell capable of inflicting petrification on the target with (20+4*SkillLevel)% success chance. Using the skill on an already petrified target will cancel the effect.

Fireballs
Shoots a fireball that deals magical damage of (20*SkillLevel+140)% to the target and nearby opponents. Enemies at the outer edge take only 75% of the base damage.

Fire Barrier
Ignites the ground, creating a barrier that deals 50% magic damage, preventing enemies from crossing. Undead and fire-attribute monsters take an additional (2*1*SkillLevel)% damage.

Fire Spears
Attacks an opponent with (1*SkillLevel) fire spears falling from the sky, causing 100% magic damage per spear.

Lightning
Attacks an opponent with (1*SkillLevel) lightning spears falling from the sky, causing 100% magic damage per spear.

Storm and Thunder
Summons a storm where each lightning strike deals 100% wind-property magic damage to surrounding opponents.

Arcane Protection
Envelops the user in spiritual energy to reduce damage taken based on remaining SP. While active, drains a certain amount of SP for each attack received.

Recursive Conjuration
Casting magical abilities grants 1% magic damage (up to a maximum of (SkillLevel*7)%). Upon reaching the limit, this effect resets and enters a 7-second cooldown. Dying resets the accumulated damage boost.

Power of Verse
Ignores (SkillLevel*7)% of the target’s magic defense for 7 seconds.

Flow Concealment
For the next 3 seconds, your abilities will not be detected by monsters that are sensitive to magic casting.
Masteries

Spiritual Fury
Grants +{MasteryLevel}% damage with (Ancestral Spirits).
250

Cold Air Stays
The Ice Spears skill gains {MasteryLevel/2}% chance to cause hypothermia on the target for 6 seconds. - Also grants {MasteryLevel}% extra damage with Ice Spears.
100

Ice Tomb
Freezes self, becoming completely invulnerable, recovers {MasteryLevel/5}% HP and SP every second. Freeze duration {MasteryLevel/20} seconds (so you need at least level 20 to start).
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Fireball EX
+{MasteryLevel/2}% damage with Fireball.
60

Feeling Hot?
The Fire Spears skill gains {MasteryLevel/2}% chance to cause burn on the target for 9 seconds. - Also grants {MasteryLevel}% extra damage with Ice Spears.
100

Zeus' Fury
Adds {MasteryLevel}% chance to recast the skill up to 3 times for free. Increases the cooldown by 3 seconds.
30

I Got This
+10% damage received. When hit, there is a {MasteryLevel}% chance to recover 30 mana.
50

Flow Channeling
At max mastery level, you only need 150 dexterity to cast instantly instead of 170.
250

Transcendental Power
Causes Recursive Conjuration to stop resetting your stacks when reaching {MasteryLevel/2} stacks. Instead, the mastery resets the stacks so they return to zero instead of resetting.
90