[Thief]
They are masters of evasion and specialists in fast dagger attacks, capable of eliminating opponents with spectacular speed.

- They are rarely hit in battle and are capable of hiding from enemies by camouflaging themselves in the environment. 
- They are specialists in the arts of poison and can use good armor, one-handed swords, and even bows and arrows. 
- Upon reaching class level 40, they can advance to Mercenaries or Rogues. 
Skills

Double Attack
When performing physical attacks with a Dagger-type weapon, activates a chance of {SkillLevel*5}% to hit the target one more time. Increasing the skill level also boosts the physical damage of katar in the left hand by {SkillLevel*2+1}%. During the attack, there will be a precision correction of +{SkillLevel}%. Double attacks can land critical hits.

Evasion Mastery
Increases evasion by +{SkillLevel*3}% in the first class, and by +{SkillLevel*4}% in the second class. In Mercenaries, improves movement speed by {SkillLevel*2}%.

Steal
Attempts to steal items from a monster. The chance is {SkillLevel*6+4}%, but the character’s dexterity and the monster’s dexterity also influence the calculation. Only two attempts per monster are allowed.

Hiding
Temporarily hides in a hole, avoiding certain single-target attacks. While active, drains 1 SP every {4+SkillLevel} seconds.

Poisoning
Delivers a poisonous strike to the target, dealing {SkillLevel*15}% of melee physical damage with a {SkillLevel*4+10}% chance to inflict poison.

Detoxify
Cures a target affected by poison.

Sand Kick
Kicks sand at the opponent, causing 130% melee physical damage with a 15% chance to inflict blindness.

Retreat
Instantly moves back {SkillLevel} cells.

Search for Stones
Picks up stones from the ground.

Throw Stone
Throws a stone that deals 50 true damage at a distance and has a chance to inflict blindness or stun.

Exploit Weakness
Increases final damage against poisoned enemies by {SkillLevel*5}%.

Crime Mark
Self Crime Mark (Max Level: 10) Upon defeating enemies, creates a [Crime Mark] (maximum of {SkillLevel}). You deal +4% additional melee damage per mark in your sight. Dying removes all marks and places the skill on a 5-minute cooldown.

Steal Heal
For the next {SkillLevel*3} seconds, when any monster or player heals within your vision, you receive **{SkillLevel2}%** of that healing.*
Masteries

D.D
Increases by {MasteryLevel/10}% the chance to activate [Double Attack].
200

Pickpocketing Master
At the maximum level of mastery, if theft is successful, you gain 2x the stolen item.
120

Double-Edged Poison
Increases poisoning chance by +{MasteryLevel/2}%, but has a 20% chance to also poison yourself. At maximum level, you no longer get poisoned.
100

Snake Blood
At the maximum level of mastery, becomes immune to poison.
200